243 lines
8.1 KiB
C
243 lines
8.1 KiB
C
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/*****************************************************************************
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* randm.c - Random number generator program file.
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*
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* Copyright (c) 2003 by Marc Boucher, Services Informatiques (MBSI) inc.
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* Copyright (c) 1998 by Global Election Systems Inc.
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*
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* The authors hereby grant permission to use, copy, modify, distribute,
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* and license this software and its documentation for any purpose, provided
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* that existing copyright notices are retained in all copies and that this
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* notice and the following disclaimer are included verbatim in any
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* distributions. No written agreement, license, or royalty fee is required
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* for any of the authorized uses.
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*
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* THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS *AS IS* AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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******************************************************************************
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* REVISION HISTORY
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*
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* 03-01-01 Marc Boucher <marc@mbsi.ca>
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* Ported to lwIP.
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* 98-06-03 Guy Lancaster <lancasterg@acm.org>, Global Election Systems Inc.
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* Extracted from avos.
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*****************************************************************************/
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#include "ppp.h"
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#if PPP_SUPPORT > 0
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#include "md5.h"
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#include "randm.h"
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#include "pppdebug.h"
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#if MD5_SUPPORT>0 /* this module depends on MD5 */
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#define RANDPOOLSZ 16 /* Bytes stored in the pool of randomness. */
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/*****************************/
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/*** LOCAL DATA STRUCTURES ***/
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/*****************************/
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static char randPool[RANDPOOLSZ]; /* Pool of randomness. */
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static long randCount = 0; /* Pseudo-random incrementer */
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/***********************************/
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/*** PUBLIC FUNCTION DEFINITIONS ***/
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/***********************************/
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/*
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* Initialize the random number generator.
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*
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* Since this is to be called on power up, we don't have much
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* system randomess to work with. Here all we use is the
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* real-time clock. We'll accumulate more randomness as soon
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* as things start happening.
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*/
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void avRandomInit()
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{
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avChurnRand(NULL, 0);
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}
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/*
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* Churn the randomness pool on a random event. Call this early and often
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* on random and semi-random system events to build randomness in time for
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* usage. For randomly timed events, pass a null pointer and a zero length
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* and this will use the system timer and other sources to add randomness.
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* If new random data is available, pass a pointer to that and it will be
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* included.
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*
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* Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427
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*/
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void avChurnRand(char *randData, u32_t randLen)
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{
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MD5_CTX md5;
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/* ppp_trace(LOG_INFO, "churnRand: %u@%P\n", randLen, randData); */
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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if (randData)
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MD5Update(&md5, (u_char *)randData, randLen);
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else {
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struct {
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/* INCLUDE fields for any system sources of randomness */
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char foobar;
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} sysData;
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/* Load sysData fields here. */
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;
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MD5Update(&md5, (u_char *)&sysData, sizeof(sysData));
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}
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MD5Final((u_char *)randPool, &md5);
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/* ppp_trace(LOG_INFO, "churnRand: -> 0\n"); */
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}
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/*
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* Use the random pool to generate random data. This degrades to pseudo
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* random when used faster than randomness is supplied using churnRand().
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* Note: It's important that there be sufficient randomness in randPool
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* before this is called for otherwise the range of the result may be
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* narrow enough to make a search feasible.
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*
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* Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427
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*
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* XXX Why does he not just call churnRand() for each block? Probably
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* so that you don't ever publish the seed which could possibly help
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* predict future values.
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* XXX Why don't we preserve md5 between blocks and just update it with
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* randCount each time? Probably there is a weakness but I wish that
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* it was documented.
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*/
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void avGenRand(char *buf, u32_t bufLen)
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{
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MD5_CTX md5;
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u_char tmp[16];
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u32_t n;
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while (bufLen > 0) {
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n = LWIP_MIN(bufLen, RANDPOOLSZ);
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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MD5Update(&md5, (u_char *)&randCount, sizeof(randCount));
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MD5Final(tmp, &md5);
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randCount++;
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memcpy(buf, tmp, n);
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buf += n;
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bufLen -= n;
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}
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}
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/*
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* Return a new random number.
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*/
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u32_t avRandom()
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{
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u32_t newRand;
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avGenRand((char *)&newRand, sizeof(newRand));
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return newRand;
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}
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#else /* MD5_SUPPORT */
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/*****************************/
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/*** LOCAL DATA STRUCTURES ***/
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/*****************************/
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static int avRandomized = 0; /* Set when truely randomized. */
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static u32_t avRandomSeed = 0; /* Seed used for random number generation. */
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/***********************************/
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/*** PUBLIC FUNCTION DEFINITIONS ***/
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/***********************************/
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/*
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* Initialize the random number generator.
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*
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* Here we attempt to compute a random number seed but even if
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* it isn't random, we'll randomize it later.
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*
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* The current method uses the fields from the real time clock,
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* the idle process counter, the millisecond counter, and the
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* hardware timer tick counter. When this is invoked
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* in startup(), then the idle counter and timer values may
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* repeat after each boot and the real time clock may not be
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* operational. Thus we call it again on the first random
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* event.
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*/
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void avRandomInit()
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{
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#if 0
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/* Get a pointer into the last 4 bytes of clockBuf. */
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u32_t *lptr1 = (u32_t *)((char *)&clockBuf[3]);
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/*
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* Initialize our seed using the real-time clock, the idle
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* counter, the millisecond timer, and the hardware timer
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* tick counter. The real-time clock and the hardware
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* tick counter are the best sources of randomness but
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* since the tick counter is only 16 bit (and truncated
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* at that), the idle counter and millisecond timer
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* (which may be small values) are added to help
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* randomize the lower 16 bits of the seed.
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*/
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readClk();
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avRandomSeed += *(u32_t *)clockBuf + *lptr1 + OSIdleCtr
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+ ppp_mtime() + ((u32_t)TM1 << 16) + TM1;
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#else
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avRandomSeed += sys_jiffies(); /* XXX */
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#endif
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/* Initialize the Borland random number generator. */
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srand((unsigned)avRandomSeed);
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}
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/*
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* Randomize our random seed value. Here we use the fact that
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* this function is called at *truely random* times by the polling
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* and network functions. Here we only get 16 bits of new random
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* value but we use the previous value to randomize the other 16
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* bits.
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*/
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void avRandomize(void)
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{
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static u32_t last_jiffies;
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if (!avRandomized) {
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avRandomized = !0;
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avRandomInit();
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/* The initialization function also updates the seed. */
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} else {
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/* avRandomSeed += (avRandomSeed << 16) + TM1; */
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avRandomSeed += (sys_jiffies() - last_jiffies); /* XXX */
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}
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last_jiffies = sys_jiffies();
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}
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/*
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* Return a new random number.
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* Here we use the Borland rand() function to supply a pseudo random
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* number which we make truely random by combining it with our own
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* seed which is randomized by truely random events.
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* Thus the numbers will be truely random unless there have been no
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* operator or network events in which case it will be pseudo random
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* seeded by the real time clock.
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*/
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u32_t avRandom()
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{
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return ((((u32_t)rand() << 16) + rand()) + avRandomSeed);
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}
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#endif /* MD5_SUPPORT */
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#endif /* PPP_SUPPORT */
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