//! Utility for transposing multi-dimensional data stored as a flat slice //! //! This library treats Rust slices as flattened row-major 2D arrays, and provides functions to transpose these 2D arrays, so that the row data becomes the column data, and vice versa. //! ``` //! // Create a 2D array in row-major order: the rows of our 2D array are contiguous, //! // and the columns are strided //! let input_array = vec![ 1, 2, 3, //! 4, 5, 6]; //! //! // Treat our 6-element array as a 2D 3x2 array, and transpose it to a 2x3 array //! let mut output_array = vec![0; 6]; //! transpose::transpose(&input_array, &mut output_array, 3, 2); //! //! // The rows have become the columns, and the columns have become the rows //! let expected_array = vec![ 1, 4, //! 2, 5, //! 3, 6]; //! assert_eq!(output_array, expected_array); //! //! // If we transpose our data again, we should get our original data back. //! let mut final_array = vec![0; 6]; //! transpose::transpose(&output_array, &mut final_array, 2, 3); //! assert_eq!(final_array, input_array); //! ``` //! //! This library supports both in-place and out-of-place transposes. The out-of-place //! transpose is much, much faster than the in-place transpose -- the in-place transpose should //! only be used in situations where the system doesn't have enough memory to do an out-of-place transpose. //! //! The out-of-place transpose uses one out of three different algorithms depending on the length of the input array. //! //! - Small: simple iteration over the array. //! - Medium: divide the array into tiles of fixed size, and process each tile separately. //! - Large: recursively split the array into smaller parts until each part is of a good size for the tiling algorithm, and then transpose each part. #![no_std] extern crate num_integer; extern crate strength_reduce; mod in_place; mod out_of_place; pub use in_place::transpose_inplace; pub use out_of_place::transpose;