Flume
A blazingly fast multi-producer, multi-consumer channel.
use std::thread;
fn main() {
println!("Hello, world!");
let (tx, rx) = flume::unbounded();
thread::spawn(move || {
(0..10).for_each(|i| {
tx.send(i).unwrap();
})
});
let received: u32 = rx.iter().sum();
assert_eq!((0..10).sum::<u32>(), received);
}
Why Flume?
- Featureful: Unbounded, bounded and rendezvous queues
- Fast: Always faster than
std::sync::mpscand sometimescrossbeam-channel - Safe: No
unsafecode anywhere in the codebase! - Flexible:
SenderandReceiverboth implementSend + Sync + Clone - Familiar: Drop-in replacement for
std::sync::mpsc - Capable: Additional features like MPMC support and send timeouts/deadlines
- Simple: Few dependencies, minimal codebase, fast to compile
- Asynchronous:
asyncsupport, including mix 'n match with sync code - Ergonomic: Powerful
select-like interface
Usage
To use Flume, place the following line under the [dependencies] section in your Cargo.toml:
flume = "x.y"
Benchmarks
Although Flume has its own extensive benchmarks, don't take it from here that Flume is quick.
The following graph is from the crossbeam-channel benchmark suite.
Tests were performed on an AMD Ryzen 7 3700x with 8/16 cores running Linux kernel 5.11.2 with the bfq scheduler.
License
Flume is licensed under either of:
-
Apache License 2.0, (http://www.apache.org/licenses/LICENSE-2.0)
-
MIT license (http://opensource.org/licenses/MIT)
