/* Generate buffers of random data.
Copyright (C) 2006-2022 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
/* Written by Paul Eggert. */
#ifndef RANDREAD_H
# define RANDREAD_H 1
# include
struct randread_source;
int randread_free (struct randread_source *) _GL_ATTRIBUTE_NONNULL ();
struct randread_source *randread_new (char const *, size_t)
_GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC (randread_free, 1);
void randread (struct randread_source *, void *, size_t)
_GL_ATTRIBUTE_NONNULL ();
void randread_set_handler (struct randread_source *, void (*) (void const *))
_GL_ATTRIBUTE_NONNULL ();
void randread_set_handler_arg (struct randread_source *, void const *)
_GL_ATTRIBUTE_NONNULL ((1));
#endif