67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/* Bob Jenkins's cryptographic random number generators, ISAAC and ISAAC64.
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Copyright (C) 1999-2022 Free Software Foundation, Inc.
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Copyright (C) 1997, 1998, 1999 Colin Plumb.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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Written by Colin Plumb and Paul Eggert. */
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#ifndef _GL_RAND_ISAAC_H
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#define _GL_RAND_ISAAC_H
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#include <stddef.h>
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#include <stdint.h>
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/* Log base 2 of the number of useful bits in an ISAAC word. It must
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be either 5 or 6. By default, this uses a value that should be
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faster for this architecture. */
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#ifndef ISAAC_BITS_LOG
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#if SIZE_MAX >> 31 >> 31 < 3 /* SIZE_MAX < 2**64 - 1 */
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#define ISAAC_BITS_LOG 5
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#else
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#define ISAAC_BITS_LOG 6
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#endif
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#endif
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/* The number of bits in an ISAAC word. */
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#define ISAAC_BITS (1 << ISAAC_BITS_LOG)
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#if ISAAC_BITS == 32
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typedef uint_least32_t isaac_word;
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#else
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typedef uint_least64_t isaac_word;
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#endif
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/* Size of the state tables to use. ISAAC_WORDS_LOG should be at least 3,
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and smaller values give less security. */
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#define ISAAC_WORDS_LOG 8
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#define ISAAC_WORDS (1 << ISAAC_WORDS_LOG)
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#define ISAAC_BYTES (ISAAC_WORDS * sizeof (isaac_word))
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/* State variables for the random number generator. The M member
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should be seeded with nonce data before calling isaac_seed. The
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other members are private. */
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struct isaac_state
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{
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isaac_word m[ISAAC_WORDS]; /* Main state array */
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isaac_word a, b, c; /* Extra variables */
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};
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void isaac_seed (struct isaac_state *) _GL_ATTRIBUTE_NONNULL ();
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void isaac_refill (struct isaac_state *, isaac_word[ISAAC_WORDS])
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_GL_ATTRIBUTE_NONNULL ();
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#endif
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