244 lines
6.6 KiB
C
244 lines
6.6 KiB
C
/* Creating and controlling threads (native Windows implementation).
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Copyright (C) 2005-2022 Free Software Foundation, Inc.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005.
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Based on GCC's gthr-win32.h. */
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#include <config.h>
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/* Specification. */
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#include "windows-thread.h"
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#include <errno.h>
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#include <process.h>
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#include <stdlib.h>
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#include "windows-once.h"
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#include "windows-tls.h"
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/* The Thread-Local Storage (TLS) key that allows to access each thread's
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'struct glwthread_thread_struct *' pointer. */
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static DWORD self_key = (DWORD)-1;
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/* Initializes self_key. This function must only be called once. */
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static void
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do_init_self_key (void)
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{
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self_key = TlsAlloc ();
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/* If this fails, we're hosed. */
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if (self_key == (DWORD)-1)
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abort ();
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}
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/* Initializes self_key. */
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static void
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init_self_key (void)
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{
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static glwthread_once_t once = GLWTHREAD_ONCE_INIT;
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glwthread_once (&once, do_init_self_key);
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}
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/* This structure contains information about a thread.
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It is stored in TLS under key self_key. */
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struct glwthread_thread_struct
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{
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/* Fields for managing the handle. */
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HANDLE volatile handle;
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CRITICAL_SECTION handle_lock;
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/* Fields for managing the exit value. */
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BOOL volatile detached;
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void * volatile result;
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/* Fields for managing the thread start. */
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void * (*func) (void *);
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void *arg;
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};
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/* Return a real HANDLE object for the current thread. */
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static HANDLE
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get_current_thread_handle (void)
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{
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HANDLE this_handle;
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/* GetCurrentThread() returns a pseudo-handle, i.e. only a symbolic
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identifier, not a real handle. */
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if (!DuplicateHandle (GetCurrentProcess (), GetCurrentThread (),
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GetCurrentProcess (), &this_handle,
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0, FALSE, DUPLICATE_SAME_ACCESS))
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abort ();
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return this_handle;
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}
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glwthread_thread_t
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glwthread_thread_self (void)
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{
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glwthread_thread_t thread;
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if (self_key == (DWORD)-1)
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init_self_key ();
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thread = TlsGetValue (self_key);
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if (thread == NULL)
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{
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/* This happens only in threads that have not been created through
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glthread_create(), such as the main thread. */
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for (;;)
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{
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thread =
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(struct glwthread_thread_struct *)
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malloc (sizeof (struct glwthread_thread_struct));
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if (thread != NULL)
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break;
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/* Memory allocation failed. There is not much we can do. Have to
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busy-loop, waiting for the availability of memory. */
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Sleep (1);
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}
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thread->handle = get_current_thread_handle ();
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InitializeCriticalSection (&thread->handle_lock);
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thread->detached = FALSE; /* This can lead to a memory leak. */
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thread->result = NULL; /* just to be deterministic */
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TlsSetValue (self_key, thread);
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}
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return thread;
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}
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/* The main function of a freshly creating thread. It's a wrapper around
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the FUNC and ARG arguments passed to glthread_create_func. */
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static unsigned int WINAPI
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wrapper_func (void *varg)
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{
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struct glwthread_thread_struct *thread =
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(struct glwthread_thread_struct *) varg;
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EnterCriticalSection (&thread->handle_lock);
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/* Create a new handle for the thread only if the parent thread did not yet
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fill in the handle. */
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if (thread->handle == NULL)
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thread->handle = get_current_thread_handle ();
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LeaveCriticalSection (&thread->handle_lock);
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if (self_key == (DWORD)-1)
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init_self_key ();
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TlsSetValue (self_key, thread);
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/* Run the thread. Store the exit value if the thread was not terminated
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otherwise. */
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thread->result = thread->func (thread->arg);
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/* Process the TLS destructors. */
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glwthread_tls_process_destructors ();
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if (thread->detached)
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{
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/* Clean up the thread, like thrd_join would do. */
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DeleteCriticalSection (&thread->handle_lock);
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CloseHandle (thread->handle);
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free (thread);
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}
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return 0;
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}
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int
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glwthread_thread_create (glwthread_thread_t *threadp, unsigned int attr,
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void * (*func) (void *), void *arg)
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{
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struct glwthread_thread_struct *thread =
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(struct glwthread_thread_struct *)
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malloc (sizeof (struct glwthread_thread_struct));
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if (thread == NULL)
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return ENOMEM;
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thread->handle = NULL;
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InitializeCriticalSection (&thread->handle_lock);
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thread->detached = (attr & GLWTHREAD_ATTR_DETACHED ? TRUE : FALSE);
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thread->result = NULL; /* just to be deterministic */
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thread->func = func;
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thread->arg = arg;
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{
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unsigned int thread_id;
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HANDLE thread_handle;
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thread_handle = (HANDLE)
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_beginthreadex (NULL, 100000, wrapper_func, thread, 0, &thread_id);
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/* calls CreateThread with the same arguments */
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if (thread_handle == NULL)
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{
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DeleteCriticalSection (&thread->handle_lock);
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free (thread);
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return EAGAIN;
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}
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EnterCriticalSection (&thread->handle_lock);
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if (thread->handle == NULL)
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thread->handle = thread_handle;
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else
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/* thread->handle was already set by the thread itself. */
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CloseHandle (thread_handle);
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LeaveCriticalSection (&thread->handle_lock);
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*threadp = thread;
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return 0;
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}
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}
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int
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glwthread_thread_join (glwthread_thread_t thread, void **retvalp)
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{
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if (thread == NULL)
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return EINVAL;
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if (thread == glwthread_thread_self ())
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return EDEADLK;
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if (thread->detached)
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return EINVAL;
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if (WaitForSingleObject (thread->handle, INFINITE) == WAIT_FAILED)
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return EINVAL;
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if (retvalp != NULL)
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*retvalp = thread->result;
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DeleteCriticalSection (&thread->handle_lock);
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CloseHandle (thread->handle);
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free (thread);
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return 0;
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}
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int
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glwthread_thread_detach (glwthread_thread_t thread)
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{
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if (thread == NULL)
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return EINVAL;
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if (thread->detached)
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return EINVAL;
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thread->detached = TRUE;
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return 0;
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}
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void
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glwthread_thread_exit (void *retval)
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{
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glwthread_thread_t thread = glwthread_thread_self ();
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thread->result = retval;
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glwthread_tls_process_destructors ();
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_endthreadex (0); /* calls ExitThread (0) */
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abort ();
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}
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