228 lines
6.8 KiB
C
228 lines
6.8 KiB
C
/* Timed mutexes (native Windows implementation).
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Copyright (C) 2005-2022 Free Software Foundation, Inc.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005, 2019.
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Based on GCC's gthr-win32.h. */
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#include <config.h>
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/* Specification. */
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#include "windows-timedmutex.h"
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#include <errno.h>
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#include <stdlib.h>
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#include <sys/time.h>
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/* Don't assume that UNICODE is not defined. */
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#undef CreateEvent
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#define CreateEvent CreateEventA
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int
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glwthread_timedmutex_init (glwthread_timedmutex_t *mutex)
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{
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/* Attempt to allocate an auto-reset event object. */
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/* CreateEvent
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<https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-createeventa> */
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HANDLE event = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (event == INVALID_HANDLE_VALUE)
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return EAGAIN;
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mutex->event = event;
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InitializeCriticalSection (&mutex->lock);
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mutex->guard.done = 1;
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return 0;
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}
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int
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glwthread_timedmutex_lock (glwthread_timedmutex_t *mutex)
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{
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if (!mutex->guard.done)
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{
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if (InterlockedIncrement (&mutex->guard.started) == 0)
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{
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/* This thread is the first one to need this mutex.
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Initialize it. */
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int err = glwthread_timedmutex_init (mutex);
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if (err != 0)
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{
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/* Undo increment. */
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InterlockedDecrement (&mutex->guard.started);
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return err;
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}
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}
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else
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{
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/* Don't let mutex->guard.started grow and wrap around. */
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InterlockedDecrement (&mutex->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this mutex. */
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while (!mutex->guard.done)
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Sleep (0);
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}
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}
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EnterCriticalSection (&mutex->lock);
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return 0;
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}
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int
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glwthread_timedmutex_trylock (glwthread_timedmutex_t *mutex)
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{
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if (!mutex->guard.done)
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{
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if (InterlockedIncrement (&mutex->guard.started) == 0)
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{
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/* This thread is the first one to need this mutex.
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Initialize it. */
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int err = glwthread_timedmutex_init (mutex);
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if (err != 0)
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{
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/* Undo increment. */
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InterlockedDecrement (&mutex->guard.started);
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return err;
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}
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}
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else
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{
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/* Don't let mutex->guard.started grow and wrap around. */
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InterlockedDecrement (&mutex->guard.started);
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/* Let another thread finish initializing this mutex, and let it also
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lock this mutex. */
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return EBUSY;
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}
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}
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if (!TryEnterCriticalSection (&mutex->lock))
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return EBUSY;
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return 0;
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}
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int
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glwthread_timedmutex_timedlock (glwthread_timedmutex_t *mutex,
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const struct timespec *abstime)
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{
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if (!mutex->guard.done)
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{
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if (InterlockedIncrement (&mutex->guard.started) == 0)
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{
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/* This thread is the first one to need this mutex.
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Initialize it. */
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int err = glwthread_timedmutex_init (mutex);
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if (err != 0)
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{
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/* Undo increment. */
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InterlockedDecrement (&mutex->guard.started);
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return err;
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}
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}
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else
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{
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/* Don't let mutex->guard.started grow and wrap around. */
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InterlockedDecrement (&mutex->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this mutex. */
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while (!mutex->guard.done)
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Sleep (0);
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}
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}
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/* POSIX says:
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"Under no circumstance shall the function fail with a timeout if
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the mutex can be locked immediately. The validity of the abstime
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parameter need not be checked if the mutex can be locked
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immediately."
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Therefore start the loop with a TryEnterCriticalSection call. */
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for (;;)
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{
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if (TryEnterCriticalSection (&mutex->lock))
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break;
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{
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struct timeval currtime;
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DWORD timeout;
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DWORD result;
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gettimeofday (&currtime, NULL);
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/* Wait until another thread signals the event or until the
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abstime passes. */
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if (currtime.tv_sec > abstime->tv_sec)
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timeout = 0;
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else
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{
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unsigned long seconds = abstime->tv_sec - currtime.tv_sec;
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timeout = seconds * 1000;
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if (timeout / 1000 != seconds) /* overflow? */
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timeout = INFINITE;
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else
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{
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long milliseconds =
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abstime->tv_nsec / 1000000 - currtime.tv_usec / 1000;
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if (milliseconds >= 0)
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{
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timeout += milliseconds;
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if (timeout < milliseconds) /* overflow? */
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timeout = INFINITE;
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}
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else
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{
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if (timeout >= - milliseconds)
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timeout -= (- milliseconds);
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else
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timeout = 0;
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}
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}
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}
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if (timeout == 0)
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return ETIMEDOUT;
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/* WaitForSingleObject
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<https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-waitforsingleobject> */
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result = WaitForSingleObject (mutex->event, timeout);
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if (result == WAIT_FAILED)
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abort ();
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if (result == WAIT_TIMEOUT)
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return ETIMEDOUT;
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/* Another thread has just unlocked the mutex. We have good chances at
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locking it now. */
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}
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}
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return 0;
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}
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int
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glwthread_timedmutex_unlock (glwthread_timedmutex_t *mutex)
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{
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if (!mutex->guard.done)
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return EINVAL;
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LeaveCriticalSection (&mutex->lock);
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/* Notify one of the threads that were waiting with a timeout. */
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/* SetEvent
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<https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-setevent> */
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SetEvent (mutex->event);
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return 0;
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}
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int
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glwthread_timedmutex_destroy (glwthread_timedmutex_t *mutex)
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{
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if (!mutex->guard.done)
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return EINVAL;
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DeleteCriticalSection (&mutex->lock);
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/* CloseHandle
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<https://docs.microsoft.com/en-us/windows/desktop/api/handleapi/nf-handleapi-closehandle> */
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CloseHandle (mutex->event);
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mutex->guard.done = 0;
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return 0;
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}
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