9.0 KiB
Rayon FAQ
This file is for general questions that don't fit into the README or crate docs.
How many threads will Rayon spawn?
By default, Rayon uses the same number of threads as the number of CPUs available. Note that on systems with hyperthreading enabled this equals the number of logical cores and not the physical ones.
If you want to alter the number of threads spawned, you can set the
environmental variable RAYON_NUM_THREADS
to the desired number of
threads or use the
ThreadPoolBuilder::build_global
function
method.
How does Rayon balance work between threads?
Behind the scenes, Rayon uses a technique called work stealing to
try and dynamically ascertain how much parallelism is available and
exploit it. The idea is very simple: we always have a pool of worker
threads available, waiting for some work to do. When you call join
the first time, we shift over into that pool of threads. But if you
call join(a, b)
from a worker thread W, then W will place b
into
its work queue, advertising that this is work that other worker
threads might help out with. W will then start executing a
.
While W is busy with a
, other threads might come along and take b
from its queue. That is called stealing b
. Once a
is done, W
checks whether b
was stolen by another thread and, if not, executes
b
itself. If W runs out of jobs in its own queue, it will look
through the other threads' queues and try to steal work from them.
This technique is not new. It was first introduced by the Cilk project, done at MIT in the late nineties. The name Rayon is an homage to that work.
What should I do if I use Rc
, Cell
, RefCell
or other non-Send-and-Sync types?
There are a number of non-threadsafe types in the Rust standard library,
and if your code is using them, you will not be able to combine it
with Rayon. Similarly, even if you don't have such types, but you try
to have multiple closures mutating the same state, you will get
compilation errors; for example, this function won't work, because
both closures access slice
:
/// Increment all values in slice.
fn increment_all(slice: &mut [i32]) {
rayon::join(|| process(slice), || process(slice));
}
The correct way to resolve such errors will depend on the case. Some
cases are easy: for example, uses of [Rc
] can typically be replaced
with [Arc
], which is basically equivalent, but thread-safe.
Code that uses Cell
or RefCell
, however, can be somewhat more complicated.
If you can refactor your code to avoid those types, that is often the best way
forward, but otherwise, you can try to replace those types with their threadsafe
equivalents:
Cell
-- replacement:AtomicUsize
,AtomicBool
, etcRefCell
-- replacement:RwLock
, or perhapsMutex
However, you have to be wary! The parallel versions of these types
have different atomicity guarantees. For example, with a Cell
, you
can increment a counter like so:
let value = counter.get();
counter.set(value + 1);
But when you use the equivalent AtomicUsize
methods, you are
actually introducing a potential race condition (not a data race,
technically, but it can be an awfully fine distinction):
let value = tscounter.load(Ordering::SeqCst);
tscounter.store(value + 1, Ordering::SeqCst);
You can already see that the AtomicUsize
API is a bit more complex,
as it requires you to specify an
ordering. (I
won't go into the details on ordering here, but suffice to say that if
you don't know what an ordering is, and probably even if you do, you
should use Ordering::SeqCst
.) The danger in this parallel version of
the counter is that other threads might be running at the same time
and they could cause our counter to get out of sync. For example, if
we have two threads, then they might both execute the "load" before
either has a chance to execute the "store":
Thread 1 Thread 2
let value = tscounter.load(Ordering::SeqCst);
// value = X let value = tscounter.load(Ordering::SeqCst);
// value = X
tscounter.store(value+1); tscounter.store(value+1);
// tscounter = X+1 // tscounter = X+1
Now even though we've had two increments, we'll only increase the
counter by one! Even though we've got no data race, this is still
probably not the result we wanted. The problem here is that the Cell
API doesn't make clear the scope of a "transaction" -- that is, the
set of reads/writes that should occur atomically. In this case, we
probably wanted the get/set to occur together.
In fact, when using the Atomic
types, you very rarely want a plain
load
or plain store
. You probably want the more complex
operations. A counter, for example, would use fetch_add
to
atomically load and increment the value in one step. Compare-and-swap
is another popular building block.
A similar problem can arise when converting RefCell
to RwLock
, but
it is somewhat less likely, because the RefCell
API does in fact
have a notion of a transaction: the scope of the handle returned by
borrow
or borrow_mut
. So if you convert each call to borrow
to
read
(and borrow_mut
to write
), things will mostly work fine in
a parallel setting, but there can still be changes in behavior.
Consider using a handle: RefCell<Vec<i32>>
like:
let len = handle.borrow().len();
for i in 0 .. len {
let data = handle.borrow()[i];
println!("{}", data);
}
In sequential code, we know that this loop is safe. But if we convert
this to parallel code with an RwLock
, we do not: this is because
another thread could come along and do
handle.write().unwrap().pop()
, and thus change the length of the
vector. In fact, even in sequential code, using very small borrow
sections like this is an anti-pattern: you ought to be enclosing the
entire transaction together, like so:
let vec = handle.borrow();
let len = vec.len();
for i in 0 .. len {
let data = vec[i];
println!("{}", data);
}
Or, even better, using an iterator instead of indexing:
let vec = handle.borrow();
for data in vec {
println!("{}", data);
}
There are several reasons to prefer one borrow over many. The most obvious is that it is more efficient, since each borrow has to perform some safety checks. But it's also more reliable: suppose we modified the loop above to not just print things out, but also call into a helper function:
let vec = handle.borrow();
for data in vec {
helper(...);
}
And now suppose, independently, this helper fn evolved and had to pop something off of the vector:
fn helper(...) {
handle.borrow_mut().pop();
}
Under the old model, where we did lots of small borrows, this would
yield precisely the same error that we saw in parallel land using an
RwLock
: the length would be out of sync and our indexing would fail
(note that in neither case would there be an actual data race and
hence there would never be undefined behavior). But now that we use a
single borrow, we'll see a borrow error instead, which is much easier
to diagnose, since it occurs at the point of the borrow_mut
, rather
than downstream. Similarly, if we move to an RwLock
, we'll find that
the code either deadlocks (if the write is on the same thread as the
read) or, if the write is on another thread, works just fine. Both of
these are preferable to random failures in my experience.
But wait, isn't Rust supposed to free me from this kind of thinking?
You might think that Rust is supposed to mean that you don't have to
think about atomicity at all. In fact, if you avoid interior
mutability (Cell
and RefCell
in a sequential setting, or
AtomicUsize
, RwLock
, Mutex
, et al. in parallel code), then this
is true: the type system will basically guarantee that you don't have
to think about atomicity at all. But often there are times when you
WANT threads to interleave in the ways I showed above.
Consider for example when you are conducting a search in parallel, say
to find the shortest route. To avoid fruitless search, you might want
to keep a cell with the shortest route you've found thus far. This
way, when you are searching down some path that's already longer than
this shortest route, you can just stop and avoid wasted effort. In
sequential land, you might model this "best result" as a shared value
like Rc<Cell<usize>>
(here the usize
represents the length of best
path found so far); in parallel land, you'd use a Arc<AtomicUsize>
.
Now we can make our search function look like:
fn search(path: &Path, cost_so_far: usize, best_cost: &Arc<AtomicUsize>) {
if cost_so_far >= best_cost.load(Ordering::SeqCst) {
return;
}
...
best_cost.store(...);
}
Now in this case, we really WANT to see results from other threads interjected into our execution!